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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

” “We went from animation based to animation with inverse kinematics (IK), to fully IK based, to ragdoll based, guided by IK and minor animations. But we probed and playtested, and we pulled through without changing course to a climbing-inspired arcade game”, says Boogaard. Release date for New Heights is July 2023.

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

There have been times in my work at Blizzard where I’ve made an animation or edited a PSD file or a 3D model to iterate more quickly on a design and the designers on those teams have let me know how much they appreciate it.” The advantage of the indie space in general is that we get to work on smaller, more niche ideas.

Dev 160
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

They have to survive the elements, hunt fierce animals, migrate to new continents, advance the technology, make social and political tribe decisions, and evolve their civilization. There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development.

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Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” 

PreMortem.Games

I didn’t take the thought seriously until I watched Indie Game The Movie and even then it was another few years before I released my first game, Swoopy Boi. I like variety in my work (art, coding, animation, marketing); it keeps things interesting and I also love seeing my own progress over the weeks, months and years.”

Dev 138
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. Implementing sprint attack animations, changing walk animations, and correcting dash rotation issues.

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

Further over to the right we’ll see the playtest buttons which allow us to play, pause or stop our game. In the bottom panel , you’ll see your output, debug, audio and animation windows. Our NoCode game development course teaches indie game devs how to build breathtaking games from scratch. . Let’s look over to the left first.

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Is your baby ugly? We took ours out to find out.

Rindoku

It was scary, thrilling, amazing and… we won the Dev-Play Indie Pitch! Alex and Ovi receiving the Indie Prize at Dev-Play. Carmen Palade – Animation. Meeting other indie devs is really cool. For one, we will be heading to Casual Connect in Berlin to take part in the Indie Prize. Gabriel Tanko – Concept and 2D Art.