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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

To continuously improve the climbing system and make it more realistic while maintaining an enjoyable gameplay experience, the team engages in discussions with playtesters, climbers, and programmers. “We But we probed and playtested, and we pulled through without changing course to a climbing-inspired arcade game”, says Boogaard.

Indy 104
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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

In Guntouchables by Danish indie developer Game Swing , enemies randomly power up from the upgrades that a team of four players can’t lift out of the levels. To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. “We We solve everything by keeping on testing”, says Sommer.

Co-op 134
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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

The advantage of the indie space in general is that we get to work on smaller, more niche ideas. I have seen a lot of teams try to develop indie games that break apart because one team member loses interest, or the team members get in an argument, or one of the developers has a newborn child and understandably needs to step away.

Dev 156
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2023 was the year of creepy fishing adventure Dredge by Black Salt Games

PreMortem.Games

One of the biggest breakout hits of 2023 was the haunting fishing adventure Dredge by New Zealand-based indie developer Black Salt Games. Playtesting is a major and frequent part of our development process so we had confidence throughout that we had a really good experience on our hands. says co-founder/CEO Nadia Thorne.

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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development. Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.”

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Obscurity: Unknown Threat

Indie DB

This sandbox shooter indie begins a brand new playtesting period

Sandbox 95
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BitCake Studio builds online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” says Lamhut laughing.

Studios 104