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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts. It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. will be required.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. He was able to finish modeling all three sets before getting started on some seriously impressive texturing.

Dev 52
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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. As I mentioned before – almost every 3D object uses the same atlas texture. What’s more, it’s easy to imitate movement by creating a simple animation, as we did in the booster’s model. Creating animations for animals wasn’t an easy part.

Art 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . Text Animator for Unity by Febucci Creations. Unity Technologies Assets.

Asset 52
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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

Inside the BP_Player editor, click on the mesh component in the Component tab at the top right corner: Now inside the Details tab on the right side, under the Mesh option for the Skeletal Mesh 3D object we are going to select the Mannequin 3D object: But make sure that you select the one which is located in the Art folder.

Engine 52
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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

I started with Gaea for landscape creation, then did the texturing in Unreal Engine. Earlier on in my project, I didn’t think of adding any characters because I was not confident about getting both environment work and character animation finished within the limited time I had. It took a few iterations to make the landscape materials.

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Even cooler, Neil is modeled after studio founder Allie's IRL late father, Neil, who had a penchant for all things animal and a deep love for the Grateful Dead. We can't wait to see what all these look like when they're fully detailed, textured, and placed in the Kristala game build.

Dev 52