article thumbnail

How To Draw Pixel Art

DameDev.tv

Rick Davidson & Tim Ruswick* are joined by Reece Geofroy to talk all things pixel art and how to get good at it. We also have a new Pixel Characters course from Reece, you can check that out here. You can also check out Reece’s pixel art game Monster Tribe on Steam. 's very own Instructor extraordinaire).

Pixel 57
article thumbnail

Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL). x,waveFactor.y-uv0.y);

Shaders 98
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Top Emerging Free Game Development Tools and Trends!

Big Games

Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! Sketch a rough concept, set some parameters, and Dimensions will generate 3D models, textures, and animations. Have you ever dreamt of crafting your own epic game? It can even help define core loops and progression systems.

article thumbnail

Godot Showcase - Primal Light developer interview

Mircosoft Game Dev

We were so excited by the prospect of making a game that he dove headfirst into pixel art and I into programming. First, Godot uses the pixel as the native unit of measurement, which makes it ideal for 2D games. Finally, Godot has better animation tools than other engines I have worked with. That was around August 2017.

article thumbnail

[Share] 2D Post-Processing & Lighting Framework

Cocos

The most commonly used method involves rendering the camera to a RenderTexture (RT) and then displaying it on a Sprite. Surprise - 2D Lighting Effects I believe that not long ago, some people had already seen this animated image. This is a 2D lighting effect created with Cocos Creator.

Render 52
article thumbnail

Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. I have to pay to use more than 1 font, or make an animation more than 5 seconds long? Reminder: for iOS, that means WebGL 1.0 and no WASM.) I didn't try to find out.

Sprite 52
article thumbnail

GLES2 and GDNative, progress report #4

Mircosoft Game Dev

basics for skeletal animations. finish up skeletal animations (- blend shapes). basics for skeletal animations. In the next progress report I will talk about how the new renderer handles skeletal animations differently than the 2.1 C++ bindings for NativeScript 1.1. WIP godot-rust low level improvements. cubemap filter.

Shaders 52