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Little Racer – 3D Art

The Knights of Unity

Players are able to create their own tracks using road parts, obstacles and props. Adjusting mesh, rig and skinning needed a couple of iterations. Majority of props work on the same principles as the rest of assets. In the editor props are spawned procedurally – it took some time to organize scripts and meshes properly.

Art 52
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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Texture baking Texture baking allows you to generate 2D texture maps from a 3D model's high polygon count and is a technique used particularly in video games.

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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Once considered a thriving mecca for Anagativan art and entertainment, the Nisargan city of Nasahara was set ablaze during the Great Kota Rebellion, forcing its frightened denizens to flee the city they call home in search of safety and solace. link] Concept Art. Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Are you ready to get dark, dear friends? Trust us.we've got you covered. Convenient, right?

Dev 52