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Edgar Wright: Mastery of Visual comedy

Filmustage

Art by @nadi_bulochka Physical comedy: gag From the very beginning of cinematography, everything depended only on visual perception because the filmmakers couldn't record replicas due to lack of technology. Cinematography, first of all, is visual art that's why gags are the most natural kind of joke in movies.

Film 52
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Dos and Dont’s of an Animation Portfolio Website

Game Designing

An animation portfolio is a compilation of clips that demonstrate your knowledge, skills, and animation style. This type of portfolio is especially useful for: Animation Students Undergraduates aiming for an animation degree should start building their portfolio early, even while they’re attending school.

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Essential editing transitions - explained

Filmustage

But before we continue, we want to remind you that here we promote the love of art and try to inspire you to take your camera and make a short film. Be one of the first to test the new functionality - click here for more detailed information. Each of these has a place for the most seemingly simple of cuts.

Editing 52
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Violence, neon and retro-wave: what demon is inside of Nicholas Winding Refn pt. 2

Filmustage

Well, the storytelling is kind of sketchy and I was thinking I'm watching a clip in the form of a movie. That's why the "Bronson" sends the message that true art gains through suffering, i.e Just like the protagonist of "Bronson" becoming famous through violence, Refn uses violence as an act of expression and representation of art.

Film 52
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The gentleman with a rocker's heart: Guy Ritchie

Filmustage

Art by @nadi_bulochka So why Guy Ritchie is part of the cultural code? However, a look at Madonna's ad for BMW M5 shot by Guy Ritchie reveals many of his signature directorial cues - head-banging clip editing, daring shots and angles, slowing down and speeding up the image as well as his trademark visual humor.

Film 52
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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. The longer the routes, the more points they earn.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Curious about Harold's process for building out each concept's composition?

Dev 52