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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Click here. I wait until I have all the art assets I need. To quote my good friend, Wikipedia: “ [i]n statistics, an outlier is an observation point that is distant from other observations. That’s a flaw in a racing game. Just about every game has some variation of this concern at some point.

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How to Choose & Use a Board Game Marketing Strategy that Works

Brand Game Development

There has been great progress in the world of business that has turned marketing from an art to a science, but there is still an element of ambiguity that will never be nailed down quite like accounting, product development, quality assurance, finance, or even management. Know exactly who you’re trying to appeal to. No, no, no.

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Board Game Review: Terraforming Mars

Brand Game Development

ALSO earn the most points by the end of the game. The cards are projects, which act as event cards you can play to get points and try to terraform Mars. At that point, the “Production Phase” begins. Personally, I like the art on the cards. Like Marrying Mr. Darcy, there are multiple ways to earn points.

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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

When that area is complete, that meeple scores points for its owner. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. The longer the routes, the more points they earn. Description from Board Game Geek. Splendor – $38.

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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Are you ready to get dark, dear friends? Trust us.we've got you covered.

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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

The two graphs below show that competition for supremacy of Mid-Core in the Western audience is a tight race between Supercell and FunPlus. Castle Clash by IGG, War Dragons by Pocket Gems and Art of Conquest by Lilith all came down between 15 to 35 percent compared to 2019. Card Battlers used to be a sub-genre led by Hearthstone.

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