article thumbnail

Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

With my artistic background, I focused less on programming and mechanics, and more on storytelling and visuals.” The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. The turning point came when I experimented with adding normal maps to 2D graphics” he says.

Pixel 134
article thumbnail

Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

My brother Zhanko does the programming part, while my stronger side is 3D art and level design”, explains Bobby Mojsovski. The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product.

Horror 209
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Board Game Review: Marrying Mr. Darcy

Brand Game Development

In keeping with our theme of nostalgia, I will also talk about which of my four favorite nostalgic game mechanics it incorporates. These four nostalgic game mechanics are: Dynamic character roles Great art or colors Incorporates a clicking noise Tactile, but not needlessly fidgety. That’s me from our date! Let’s Play.

article thumbnail

Your Board Game Kickstarter: Why & How to Spread the Word Early

Brand Game Development

Product-market fit takes into account your game’s mechanics and play experience, its art, its price, its components, and a whole host of different factors that gamers look for – consciously or unconsciously – before they buy. Even if you don’t click on one of those articles, we can cover the basics here.

article thumbnail

7 Subtle Player Behaviors You Should Notice When Play-Testing

Brand Game Development

Click here – it will take you right to the updates at the bottom of the page. In the wee hours of the morning last Friday night, James Masino delivered the first serious draft of Highways & Byways board art. James Masino delivered board art. Just here for Highway s & Byways updates? It gets old fast.

article thumbnail

Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

Martial Law by @GroupFixer tells a story about Poland in the communist era, family, and making choices – all with gorgeous pixel art. s soundtrack seems pretty fitting anyway for this fast-paced "die and retry" runner with a beautiful art direction! Mechanic 8230. Martial Law. Terra Ventura. The Ballad of Bonky.

Puzzle 52
article thumbnail

5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Click here. It’s been a wild weekend, so I’ve distilled the best of the lessons down to simple points. They look for mechanics and general play-ability. On the flip side, with a polished prototype, people will spot everything – unclear rules, ambiguous text, crappy mechanics, and so on.