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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. From our sponsor: Do you need funds to finish, release, or promote your game? Your game gets screened internally by our industry experts within two weeks. Create an account 2.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine team to showcase the engine’s capabilities of making heavy 3D games and boost community learning motivation. I hope to help everyone advance further in 3D game development. Today, let’s take a look at the basic content of the three pipelines.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This approach enables our games to efficiently eliminate unseen static objects during rendering, reducing the rendering load and enhancing game performance. I hope to help you advance further in 3D game development. The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering.

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Game Development – New Resources from GTC 21

Nvidia

Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA. Integrating RTX has never been easier – gain access through popular game engines such as Unreal Engine or through standalone SDKs.

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

Trying to hide loading in a game by forcing a player to shimmy. Trying to hide loading in a game by forcing a player to shimmy through narrow passages or take extremely slow elevators breaks immersion. The current Game Ready Driver (version 526.47) contains NVIDIA RTX IO technology, including optimizations for GDeflate.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

For someone who didn’t know Cocos Cyberpunk, it is an open source 3D TPS (Third-person Shooter) game, developed by the Cocos Engine team, which can be published to iOS, Android and Web. Open the scene named scene-game-start and click on the preview button to run the game, you will see the following screen.

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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

Lights are one of the most important part of any game. With lights you can create a different athmosphere and make your games look stunning. Unreal Engine has the most advanced lighting system out of all game engines. The Sky light is not meant to be a light source in terms of providing light at a specific area of the game.

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