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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset.

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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. Adjusting mesh, rig and skinning needed a couple of iterations. Majority of props work on the same principles as the rest of assets. Differences between MonsterTruck-inspired car and a Quad make it easy for the player to identify their current position.

Art 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. With the first variant completely finished, Bianca was able to get a successful bake for the second model this month before moving onto the base sculpt for the final rat and armor. Rigging / Animation. For now, let's leave reality behind and take a step into the dark fantasy world of Kristala.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

3D Asset Design. As has been the case for the past couple months, 3D Asset Designer, Nick, has steadily been chipping away at the long list of models he's working on that will be used to help detail our Nasahara Ruins level. We've got a lot of awesomeness to share with you today, so let's get right to it, shall we?

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Kristala does feel like a traditional indie Soulslike game in many ways, but we've also lovingly baked in a ton of elements that will appeal to fans of other genres too. Once she'd finished with the steps for Dalamase, Bianca then started working on some assets that will be featured in the Nisarga clan's capital city of Nisar.

Dev 52
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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

The shell of the station and the asteroids came from a mining station asset that I found while trawling through Unreal Engine Marketplace. The big red planet is a customizable Blueprint asset (more on these later), also from Unreal Marketplace. Control rigs for the crew and X-Wing models. X-Wing animation using Control Rigs.

Film 82
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

One of the common comments Unity users make, especially when it comes to adding Cinemachine as a plug-in, is that the program doesn’t seem to hang or lag, even when you have a number of experiments running, especially while importing assets. Importing assets is not just accurate, it is quick. As of yet, there is no distributed baking.