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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

3D modelers apply many processes to improve the look and usability of their assets when creating the characters, props, and sets that feature in your favorite video games and films. Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. will be required.

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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. As I mentioned before – almost every 3D object uses the same atlas texture. Adjusting mesh, rig and skinning needed a couple of iterations. Majority of props work on the same principles as the rest of assets.

Art 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. Now that both versions of the Cathedral models are complete, Cass can begin unwrapping the UV's before diving into the tedious texture work. This sprint, Karena was able to tackle the UVs and begin texturing. For now, let's leave reality behind and take a step into the dark fantasy world of Kristala.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

3D Asset Design. As has been the case for the past couple months, 3D Asset Designer, Nick, has steadily been chipping away at the long list of models he's working on that will be used to help detail our Nasahara Ruins level. We've got a lot of awesomeness to share with you today, so let's get right to it, shall we?

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Kristala does feel like a traditional indie Soulslike game in many ways, but we've also lovingly baked in a ton of elements that will appeal to fans of other genres too. Once she'd finished with the steps for Dalamase, Bianca then started working on some assets that will be featured in the Nisarga clan's capital city of Nisar.

Dev 52
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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

The shell of the station and the asteroids came from a mining station asset that I found while trawling through Unreal Engine Marketplace. The big red planet is a customizable Blueprint asset (more on these later), also from Unreal Marketplace. Control rigs for the crew and X-Wing models. X-Wing animation using Control Rigs.

Film 80