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Soft Body in Godot 3.1

Mircosoft Game Dev

To create a Soft Ball is to add a SoftBody node and add a mesh to it, in this case I used a sphere maded in Blender (I used a custom mesh because the sphere created dynamically by Godot is not completely closed, but just for a test you can use it). Now, just click Play and enjoy your soft ball :).

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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

We hope that this makes our lives better with asset pipelines for 3D. For example, VRM allows cel-shaded characters with custom hair, clothing and collisions. From @HugoLocurcio 's Godot Reflection demo. Allowing constructing meshes in Godot and exporting them. as THE standard asset exchange format for game engines.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Platforms: Android: Scoped storage, Play Asset Delivery, input responsiveness. Revamped collision layer grid in the inspector. Assets pipeline: Export 3D scenes as glTF. You can try it out in the Third Person Shooter (TPS) demo which has been updated to use the ACES Fitted tonemapper. Dynamic BVH for Godot Physics 2D.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

3D asset pipeline: glTF 2.0 C# version of the Dodge the Creeps demo running in Firefox. Stay tuned for updates as Bastiaan will soon upload pre-compiled VR plugins for all supported headsets to our Asset Library , and likely post an update on this blog when he does, with instructions on how to get started. New editor features.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 New asset workflow. Even converting regular particles to shaders for further tweaking is possible: New asset workflow. has changed how the assets pipeline work.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

The illustration picture for this article is a screenshot of Wojtek Pe 's Forest scene demo made in Godot 4.0 Those now come with support for attractors, collision , trails , sub-emitters and manual emission. This included adding new collision shapes, cylinder and heightmap , as well as re-implementing SoftBody nodes.

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