Introducing the Godot glTF 2.0 scene exporter
Mircosoft Game Dev
JANUARY 4, 2021
We hope that this makes our lives better with asset pipelines for 3D. For example, VRM allows cel-shaded characters with custom hair, clothing and collisions. From @HugoLocurcio 's Godot Reflection demo. Animation skinning and blend shapes are using compute shaders. as THE standard asset exchange format for game engines.
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