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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. Terrain Tools.

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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

In today's issue, you'll get an update on all the custom 3D assets we've been working on for the capital city of Nisar, plus a peek into our process for creating a fully functional facial rig for our female main character. 3D Asset Design. Here's an update on the textures for the outdoor table and leaf shade Karena created.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. 3D Asset Design. We can't wait to see these textured! Let's get immersed in the dark fantasy world of Kristala.

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Why I still use Unity

Radiator Blog

And if you're making the typical aspirational photorealistic action game, you'll probably want UE's gameplay architecture and free photoscan assets too. But if you want high-end then UE5 Nanite / Lumen is light years beyond Unity HDRP anyway? Most recently, respected developer Ethan Lee has weighed in.

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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. As I mentioned before – almost every 3D object uses the same atlas texture. We created 4 UV sets of each car and wrote a shader that swaps them. Adjusting mesh, rig and skinning needed a couple of iterations.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

Keeps tabs on all of the incoming art assets to make sure they adhere to style and meet requirements. Writes shaders, writes scripts, works with code. Takes the rigs built by the riggers and manipulates them so they can convey believable motion over time. Technical Director - Engineering lead. All engineers report to her.

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What are your thoughts on reselling assets in games? Criticisms imply that, if you bought the assets in a previous game, any other game reusing them should be reused n the base game already or be brought in via free updates, so that nobody has to buy for the same thing again, otherwise it’s money predatory, greedy, and shady in every possible way. But how do you and other devs see this practice?

Ask a Game Dev

A single purchasable asset is never atomic - the purchased item is comprised of many parts like the 3D model, the diffuse textures, normal map, occlusion map, any other materials, rigging, animations, shaders, and so on. The argument tends to break down if you poke at it.

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