article thumbnail

How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

System The system design of the game and the in-game stats balance demonstrate Devsisters’ high standards. Nice game balance For ease of development and support, stats expansion is commonly used in Team Battle RPG games and simulation games. Only a few balancing issues in some systems or features could be detected.

Baking 52
article thumbnail

The top 22 mobile games of 2022

Game Analytics

It’s awesome to see some good messaging baked into its core gameplay. Stranger Things: Puzzle Tales by Next Games. Stranger Things: Puzzle Tales wasn’t initially created for the Netflix Platform. So, technically Stranger Things: Puzzle Tales wasn’t released in 2022. Which is a difficult balance to strike.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

My Elephant in the Room, Part 1

Designer Notes

One good reason is to know your inheritance, to reexamine it, to look for ideas which were baked into the very earliest version of the game and see if changing them could transform the experience. Why go back to revisit games that stand well on their own and, moreover, are part of a franchise that is continuing to succeed and grow.

Tile 98
article thumbnail

The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

Still, even the most ingenious crime is only a puzzle for the world’s only consulting detective—Sherlock Holmes! No downtime, renewed fun in each game and perfect balance regardless of the number of players. Baking/Kitchen. So, I’ve become that person who decided to learn to bake during the pandemic.

Tile 130
article thumbnail

Deathloop deconstruction / design thoughts

Radiator Blog

none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. and I think this balance tuning is intentional. Very streamlined, much faster, low stakes, and often just setting up the inevitable ensuing gunfight.

article thumbnail

The Depth Project

Game Design Advice

Trivially easy games can’t support long skill-chains, and neither can all-or-nothing puzzles, no matter how large and difficult they might be. Players of a game like this are on a journey of gradual and continuous improvement, ascending ever-upwards towards better understanding and stronger play.

Feature 40