Remove Baking Remove Bug Remove Build Remove Mesh
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Core: Handle corner cases for curve baking ( GH-69726 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET

Beta 99
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). NET 6 build (C#, GDScript, GDExtension).

Beta 110
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Maintenance release: Godot 3.3.2

Mircosoft Game Dev

A few regressions made their way among the many bug fixes of 3.3.1, Notably, Windows users could experience crashes when baking lightmaps. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine. x releases , focuses purely on bug fixes, and aims to preserve compatibility.

article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Core: Handle corner cases for curve baking ( GH-69726 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET

Beta 75
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). NET 6 build (C#, GDScript, GDExtension).

Beta 84
article thumbnail

Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass. Inexact Shadows (beta) Deals with potential mesh mismatches of ray traced and raster geometry. An updated build of NVIDIA RTX UE4.25 Selectable per instance type. Both branches can be found here.

article thumbnail

Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

So we're starting the beta testing phase with this already significant set of changes, and we'll have frequent beta builds to polish them for the stable release. Some more features are still being worked on and will be included in future beta builds. Watch the Releases page for upcoming testing builds of the Git plugin to use with 3.5

Beta 52