Joan Fons is hired to work on Godot's rendering
Mircosoft Game Dev
MARCH 1, 2021
release, and should make lightmaps a viable option for 3.2. Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Cornell box test using baked indirect lighting. Scene by NHodgesVFX. finish line. Green: occluded objects. Blue: visible objects.
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