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Cocos Creator 3.8 Community Beta is now available

Cocos

Google Play Games on PC Platform Support At this year’s Google IO conference, Google Play Games on PC and the large-screen experience received significant attention as Android platform updates. There are already many well-known Cocos games published on the platform on their own. AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x releases, now that we have a fairly mature base to build upon. This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! macOS: ARM64 build, code signing.

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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

With this beta 6 build, there are several recently merged changes that will require heavy testing to be stabilized before 3.2.4-stable: Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds.

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

So here's a first Release Candidate to get broader testing of everything that has been iterated upon in the past 6 beta builds. Improved Web editor and AudioWorklet support for multithreaded HTML5 builds. macOS ARM64 support in official binaries for Apple M1 chip (only classical build for now). Highlights.

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

You have to build VR experiences the right way to make this happen. So many games have that question baked into their core. When recreating Among Us for VR platforms, Schell Games only made two major changes to the original game. “We It does take much longer to build a great VR game. VR is all about immersion.

Dev 91
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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

RC builds yet, now would be a great time to do it to help us ensure everything upgrades smoothly from 3.2.3 Improved Web editor and AudioWorklet support for multithreaded HTML5 builds. macOS ARM64 support in official binaries for Apple M1 chip (only standard build for now). Multiple fixes to one-way collisions.

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Our last testing build was 3.2.4 We still need a good round of testing on this new build to ensure that everything works as we want it before we make this the new stable branch (which will supersede the current 3.2.3 Improved Web editor and AudioWorklet support for multithreaded HTML5 builds. is very close to its stable release.

Render 52