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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. Six years ago, real-time ray tracing was seen as a pipe dream. Check them out below: Video.

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A day in the life of a narrative designer

Game Global

Our most important storytelling tool is not the written word: We use the game’s feature set to tell its story. We need to understand, at least at a high level, all of its features. That’s why we have to understand the feature set. Brainstorming, writing, editing, and workshopping text! Creative writing.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. For a 2D game, animated cinematics can significantly help with storytelling in the main campaign. Only a few balancing issues in some systems or features could be detected.

Baking 52
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

It brings much-requested improvements to usability and many important features. now and keep on reading about the great features added in this version. While this article focuses mostly on the new features of the engine, it's worth mentioning that Godot's documentation has seen a lot of work from dozens of contributors.

Feature 52
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Animation data rework for 4.0

Mircosoft Game Dev

In those applications, animation is edited as Bezier curves and many times happens naturally as a result of modifiers such as IK (Inverse Kinematics). This means that animation data can take a large amount of memory and disk, specially animation that comes from mocap or animation used for cinematics.

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems. However, the way that Unity has developed Cinemachine makes it streamlined, with a quick learning curve, and robust features that make it worth the investment. As of yet, there is no distributed baking.