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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

It brings much-requested improvements to usability and many important features. now and keep on reading about the great features added in this version. While this article focuses mostly on the new features of the engine, it's worth mentioning that Godot's documentation has seen a lot of work from dozens of contributors.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Improvements • Move the Light Bake entry from the top item settings menu to the panel menu. •

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D2 log 057 – Tiles, pt.2

Catnip Games

They are now baked into tiles, so map editing is much easier. However I now use its multi-layer feature to draw the fences, because they need to have separate ground / shadow / foreground layers for proper z-ordering. I also changed the way fences are placed on the map.

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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

Before we move on to the next light actor, let us quickly explain one really nice feature Directional light has. Well, Unreal Engine has 2 different lighting methods: baked (static) lighting and dynamic lighting. But if a character passes in front of baked light it will not display his shadow at all.

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Fill in the blank in the class reference

Mircosoft Game Dev

Waiting for Vulkan, waiting for WebAssembly, waiting for C#, waiting for advanced 3D editor features. It won't just happen that hundreds of lines of class descriptions are written by the core devs; their time is much better spent developing the great features we are all so fond of waiting for. waiting for Godot! Current status.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., EDITOR Features ● Support for manually inputting iOS developer accounts. Fixed crash issue when baking high-precision Lightmap for the terrain. Cocos Creator 3.7.3

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