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How to Use Unity Cinemachine Virtual Cameras

Game Designing

Coding camera angles for games and animation has been a pain … Until now. Before Unity Cinemachine, camera movement needed to be directly keyframed or, using code, had to be carefully scripted. In short, the Unity Cinemachine is a game-changer. What Is Unity Cinemachine? What If You Aren’t Using Unity?

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. macOS: ARM64 build, code signing. Improved Inspector sub-resource editing. WebXR support for VR games. macOS: ARM64 build, code signing.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. all rendering code was rewritten to use the more modern OpenGL ES 3.0 / OpenGL 3.3 Unsupported features will not be visible when editing materials.

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Release candidate: Godot 3.2.4 RC 3

Mircosoft Game Dev

A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support ). Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). HTML5: Merged code for web editor prototype ( GH-42790 ).

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

As users, please report all bugs that you encounter and provide as much detail as you can (including screenshots, code, and where possible, a minimal reproduction project). beta just yet as we expect the engine to be unstable until we have more testing done. the sooner we can start the next feature development cycle for 4.1!

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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

HTML5: Merged code for web editor prototype ( GH-42790 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ). HTML5: Synchronous main, better persistence, handlers fixes, optional full screen ( GH-42266 ).

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Improved Inspector sub-resource editing. Editor: Improved Inspector sub-resource editing ( GH-45907 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Multiple fixes to one-way collisions.

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