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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

Allows collisions against the physics world. Additionally, a 3D vector field texture can be provided for use with vector fields generated in Maya or other tools. Baked SDF Collision. Still, for complex interiors, creating all the collisions with boxes and spheres can be a hassle. Less flexible. from interiors.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). As always, a bunch of nice rendering fixes!

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). As always, a bunch of nice rendering fixes!

Beta 84
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Additional funding will enable us to hire more core developers to work full-time on the engine, and thus further improve its development pace and stability.

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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. Multiple fixes to one-way collisions (new in beta 6). GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Minimap support in GraphEdit.

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

Multiple fixes to one-way collisions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

Render 52
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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Multiple fixes to one-way collisions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Physics: Fix multiple issues with one-way collisions ( GH-42574 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ).

Render 52