Remove Baking Remove Collision Remove Feature Remove Platformer
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Cocos Creator 3.8 Community Beta is now available

Cocos

In this version, we have integrated several core post-processing features and basic post-processing effects into the Custom Pipeline listing below: Anti-Aliasing: FXAA & TAA Disable TAA Enable TAA Super Resolution: FSR Disable FSR Enable FSR Ambient Occlusion: HBAO Bloom Custom Color Grading Disabled Enabled Starting from 3.8,

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

branch, but it grew to become a feature-packed update well worth of opening a new stable branch. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. update to the 3.2

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

So many games have that question baked into their core. Don’t bite off more than you can chew Once you have the base gameplay sorted, your next job is to decide what other features to add. When recreating Among Us for VR platforms, Schell Games only made two major changes to the original game. “We Does it feel good when playing?

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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

release is going to be packed with many new features. Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. Multiple fixes to one-way collisions (new in beta 6). The main new features in need of testing are highlighted in bold. While our main focus stays on the 4.0

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

stable release to bring the numerous new features and even more important bug fixes to all Godot users. Multiple fixes to one-way collisions. The main new features are highlighted in bold. Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). New AspectRatioContainer Control node.

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. After a lot of testing and additional work, we decided that the new 2D snapping features weren't working as we want them to yet, so they has been reverted in 3.2.4 Multiple fixes to one-way collisions.

Render 52
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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. This feature is disabled by default, and can be enabled in the Project Settings. The upcoming Godot 3.5 stable for all users. Estébanez ( RandomShaper )!

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