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Cocos Creator 3.8.2 LTS has been released!

Cocos

Below are some feature improvements, issue fixes, and documentation updates in version 3.8.2. Features Engine Enhanced support for multiple lights, CSM, and multiple light shadows in the pipeline. Refactored OpenHarmoney platform layer NAPI adaptation code. Added ASTC compressed texture support for Alipay platform.

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Cocos Creator 3.8 Community Beta is now available

Cocos

In this version, we have integrated several core post-processing features and basic post-processing effects into the Custom Pipeline listing below: Anti-Aliasing: FXAA & TAA Disable TAA Enable TAA Super Resolution: FSR Disable FSR Enable FSR Ambient Occlusion: HBAO Bloom Custom Color Grading Disabled Enabled Starting from 3.8,

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Cocos Creator v3.8.2 Community Test Version

Cocos

Download link 【120601】 Windows MacOSX Update description (partial) Engine New features / optimizations Pipeline supports multiple light sources, CSM, and multiple light shadow support. Re-organized and adapted the code for napi in the platform layer of the OpenHarmoney platform. Web pipeline enables object pooling.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed memory management issue of BakedSkinningModel on native platforms.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

The purpose of developing Cocos Cyberpunk is to showcase the Cocos Engine’s ability to create complex 3D games on multiple platforms and to motivate the developers in Cocos community to learn game development. Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. The most important feature here is the Custom Render Pipeline, CRP. Moreover, it supports publishing to native and web platforms.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. Key features include: Low Latency Mode for reducing latency. Deep Learning Anti-Aliasing mode or DLAA.