Remove Baking Remove Collision Remove Mobile Remove Platformer
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

This will enable us to publish maintenance updates at a faster pace as soon as we identify a need (critical regressions to fix, security issues, necessary platform updates, etc.). Platforms: Godot editor on the Web! Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Supporting the project.

article thumbnail

Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably. A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Multiple fixes to one-way collisions (new in beta 6).

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Among Us VR dev talks about how to create immersive worlds

Game Analytics

So many games have that question baked into their core. When recreating Among Us for VR platforms, Schell Games only made two major changes to the original game. “We If the frame rate drops too much, or there’s a problem with the floor collision, and you fall off the map, it can be extra bad for the player.

Dev 91
article thumbnail

Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Multiple fixes to one-way collisions. Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). The main changes coming in Godot 3.2.4

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Core: Fix platform-specific issues with OS.set_current_screen() ( GH-63192 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). The 2D equivalent will be added later on.

Render 52
article thumbnail

Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Multiple fixes to one-way collisions. Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). The main changes coming in Godot 3.3

Render 52
article thumbnail

Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Multiple fixes to one-way collisions. Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). The main changes coming in Godot 3.3

Render 52