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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

Ultimately, we decided to create our custom physics engine, using NWH Wheel Collider as a base for collisions and writing every part of car physics from scratch. With a compact team of four full-time developers working remote, the company has produced several games, with #Drive as their breakout hit on mobile.

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How do you Choose the Best Game Design Software for your Project?

Big Games

Platform Compatibility You should consider the platforms your game will be available on, such as consoles, PCs, mobile devices, or virtual reality. You must ensure that the free game design software you choose supports the platforms you intend to target, as each platform may have unique requirements and capabilities.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Physics: Allow to apply the angular velocity of a moving platform ( GH-63650 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). What's new.

Beta 104
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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Use techniques like object pooling, efficient collision detection, and level-of-detail systems to optimize your game’s performance on different platforms. Be mindful of memory usage, especially on mobile platforms. Test and iterate Regularly test your game on target platforms and gather feedback from others.

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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Given the scope of this change for all platforms, we expect some regressions, which will be fixed for beta 16. Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Rendering: Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend ( GH-71690 ). iOS: Restore OpenGL ES 3.0

Beta 97
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How to Use Kaboom.js to Make Video Games

Game Designing

is one of the best Javascript platforms for beginners, allowing you to create fun and simple video games without requiring extensive coding knowledge. You can use the library to easily create scenes, add layers, build sprites, handle actions and collisions, add key events, and so much more. This article will discuss Kaboom.js

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. Physics: Allow to apply the angular velocity of a moving platform ( GH-63650 ). Physics: Bind methods related to disabling collision between joint bodies ( GH-70477 ). What’s new.

Beta 80