article thumbnail

Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Check the Edit checkbox, and the Render Pipeline Graph window will pop up. In Cocos Cyberpunk, to facilitate viewing the render pipeline process and status, the rendering expert implemented a visual Render Pipeline Graph, as shown above. You can open this graph with the following three steps: Create an empty node in the Hierarchy.

Render 52
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Improved Inspector sub-resource editing. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, It was reusing parts of the code for baking GIProbes, and that made it quick but not great in terms of quality.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 3.0 beta 2

Mircosoft Game Dev

Edit 22.12.2017: Windows binaries (both the editor binaries and the export templates) have been replaced by versions without OpenMP support, the latter forcing the installation of the MS Visual C++ Redistributable 2017 to get the OpenMP DLL. would be on its release.

Beta 52
article thumbnail

Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Thanks to all pre-release testers who help us find and debug regressions! Improved Inspector sub-resource editing. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Editor: Improved Inspector sub-resource editing ( GH-45907 ). stable soon™. Multiple fixes to one-way collisions.

Render 52
article thumbnail

Release candidate: Godot 3.2.4 RC 3

Mircosoft Game Dev

A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support ). Improved Inspector sub-resource editing. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Godot 3.2.4 As a reminder, since 3.2.4

Render 52
article thumbnail

Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

Render 52
article thumbnail

Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Improved Inspector sub-resource editing. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Editor: Improved Inspector sub-resource editing ( GH-45907 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Multiple fixes to one-way collisions.

Render 52