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D2 log 057 – Tiles, pt.2

Catnip Games

They are now baked into tiles, so map editing is much easier. I got rid of that and switched to a polygon based approach which plugs into Box2D. Material polygons are created as invisible objects in Blender and exported into the game. I also changed the way fences are placed on the map.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

. ● Fixed the issue of failed compression after configuring Custom Compress Format for texture in the project protocol program ● Fixed the Add Component button not showing in the Inspector panel after exiting animation editing mode. Fixed crash issue when baking high-precision Lightmap for the terrain.

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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

The solution to these problems is to add support for a more traditional lightmapper (pre-baked light texture). Lightmapper looks pretty nice: Of course, GIProbe still has the advantages of being real-time, easier to set up (no unwrap or bake), supports rough refletions (which look great), and light affects dynamic objects more accurately.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. Sign up for their newsletter to be informed when the latest deconstruction drops. From our sponsor: Do you need funds to finish, release, or promote your game?

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it. 5、scene The cube textures produced by the Reflection Probe baking system will be automatically saved in a folder specific to each scene. as its component.

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Godot 1.0 RC1 is here!

Mircosoft Game Dev

Edit: Release Candidate 2 is now up. A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see see roadmap !).

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

Check the Edit checkbox, and the Render Pipeline Graph window will pop up. In Cocos Cyberpunk, to facilitate viewing the render pipeline process and status, the rendering expert implemented a visual Render Pipeline Graph, as shown above. You can open this graph with the following three steps: Create an empty node in the Hierarchy.

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