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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). What's new. OpenXR: Add Pico controller profile ( GH-70167 ).

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Add feature tags to signify engine float precision ( GH-69538 ). Core: Handle corner cases for curve baking ( GH-69726 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Buildsystem: Rename float=64 SCons option to precision=double ( GH-67399 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). What’s new. OpenXR: Add Pico controller profile ( GH-70167 ).

Beta 84
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Add feature tags to signify engine float precision ( GH-69538 ). Core: Handle corner cases for curve baking ( GH-69726 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET Buildsystem: Rename float=64 SCons option to precision=double ( GH-67399 ).

Beta 75
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Dev snapshot: Godot 4.0 alpha 7

Mircosoft Game Dev

Navigation: Fix NavMesh baking on thread ( GH-59995 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). GUI: Add MSDF and mipmap generation project settings for the default font ( GH-60513 ). GUI: RichTextLabel: Improve table cell selection ( GH-57871 ).

Alpha 52
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Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

All this work is done by contributors on the side while our main development focus remains on the upcoming Godot 4.0 This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Some more features are still being worked on and will be included in future beta builds. back in 2020!

Beta 52
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Dev snapshot: Godot 3.2.4 beta 1

Mircosoft Game Dev

Rendering: Disable lights for objects with baked lighting ( GH-41629 ). And many more bug fixes and usability enhancements all around the engine! The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. MeshInstance: Add option for software skinning ( GH-40313 ).

Beta 52