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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET As we are still in the early beta phase of development, there are still many issues to fix, some of which have already been reported and are being worked on.

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET

Beta 85
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET As we are still in the early beta phase of development, there are still many issues to fix, some of which have already been reported and are being worked on.

Beta 75
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Dev snapshot: Godot 4.0 alpha 7

Mircosoft Game Dev

Navigation: Fix NavMesh baking on thread ( GH-59995 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). GUI: Add MSDF and mipmap generation project settings for the default font ( GH-60513 ). GUI: RichTextLabel: Improve table cell selection ( GH-57871 ).

Alpha 52
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Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

All this work is done by contributors on the side while our main development focus remains on the upcoming Godot 4.0 This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Some more features are still being worked on and will be included in future beta builds. back in 2020!

Beta 52
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

So many games have that question baked into their core. But for you, if it’s too much work to develop further, then remove it. And many of the regular tricks that devs use to save on rendering costs are lost when building VR games. “It A lot of developers go in thinking they’re the same. Does it feel good when playing?

Dev 91