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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Core: Handle corner cases for curve baking ( GH-69726 ). What's new.

Beta 99
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Fix Tab key usage in the inspector ( GH-71271 ). What's new.

Beta 110
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

using the Movie Maker mode , for the main menu of the upcoming FRANZ FURY game (made with Godot 3.x). Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ). Core: Handle corner cases for curve baking ( GH-69726 ). What’s new.

Beta 75
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). The game is currently being ported to Godot 4.0 Follow Kenny Park on Twitter or Mastodon for development updates, and check his website to discover other games and applications. Fix Tab key usage in the inspector ( GH-71271 ). What’s new.

Beta 84
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Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript). back in 2020! For now, you can check the full changelog since 3.4-stable

Beta 52
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. back in 2020! Two years ago (!),

Beta 52
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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. back in 2020! Two years ago (!),

Beta 52