Remove Baking Remove Editing Remove Scripting Remove Shaders
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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed Toon shader data issue on iOS Wechat. Fixed the issue of failed compression after configuring Custom Compress Format for texture in the project protocol program ● Fixed the Add Component button not showing in the Inspector panel after exiting animation editing mode. Fixed various issues when editing multiple selected nodes.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it. including animations,effects,models,shaders,ui,sounds and so on. including animations,effects,models,shaders,ui,sounds and so on. as its component.

Code 52
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. adds the concept of "scene unique names" for nodes to help with the common task of accessing specific nodes from scripts. Asynchronous shader compilation + caching (ubershader).

Shaders 53
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Improved Inspector sub-resource editing. New vertex formats allow many more custom shaders and cases to take advantage of batching than before, and optional 2D software skinning has been added which should allow using 2D skeletal animation on a far wider range of hardware than was previously available. Editor: Node copy-pasting.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Improvements • Move the Light Bake entry from the top item settings menu to the panel menu. •

Render 52
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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. Project: Allow undocking the Script editor and the Shader editor. In this project, I'll focus to make the Script editor and the Shader editor undockable, and keep the undocked windows after editor restarts.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Editor: Allow dropping property path into script editor ( GH-51629 ). Editor: Fix MeshInstance2D edit rect ( GH-54070 ).

Mesh 52