article thumbnail

5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

The world of game development has seen a significant shift with the recent release of Unreal Engine 5, which promises to bring an unprecedented level of realism and interactivity to gaming experiences. With this new iteration, there are several key factors that distinguish Unreal Engine 5 from its predecessor, Unreal Engine 4.

Engine 52
article thumbnail

What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

It helps reduce the amount of detail by simplifying polygons and textures as they get further away from the camera. Here are three software programs used in 3D modeling for creating LOD models: Unreal Engine Unreal Engine has the built-in functionality to automatically create LODs out of the textures you use, which saves a lot of time.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Unreal Engine 5 Early Access available now with DirectX RayTracing, NVIDIA DLSS, and NVIDIA Reflex support. Today, Unreal Engine 5 (UE5) is available in Early. Unreal Engine 5 Early Access available now with DirectX RayTracing, NVIDIA DLSS, and NVIDIA Reflex support.

article thumbnail

Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Let's hope this implementation will also be of use to others making their own technology or engines, so they can use it as reference or just copy it. Most scenes bake in seconds instead of minutes or hours. Allows baking dynamic and static lights. Features of the new Godot 4.0 lightmapper. GPU based by default. Easy to use.

article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). Core: Add feature tags to signify engine float precision ( GH-69538 ).

Beta 99
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). Core: Add feature tags to signify engine float precision ( GH-69538 ).

Beta 75
article thumbnail

Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. back in 2020! This should show up initially as a quad.

Beta 52