article thumbnail

Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Animation: Fix crash when playing SceneTreeTween right after finishing ( GH-65896 ).

Baking 52
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Fix Tab key usage in the inspector ( GH-71271 ). Add expand modes to TextureRect ( GH-58517 ). OpenXR: Add Pico controller profile ( GH-70167 ).

Beta 110
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Animation: Fix crash when playing SceneTreeTween right after finishing ( GH-65896 ).

Baking 40
article thumbnail

Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ). Here are the main changes since 3.5-stable: if something that worked fine in 3.5

Render 52
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Fix Tab key usage in the inspector ( GH-71271 ). Add expand modes to TextureRect ( GH-58517 ). OpenXR: Add Pico controller profile ( GH-70167 ).

Beta 85
article thumbnail

Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. You can create a batch script or shortcut to automatically start Godot from a console as in previous releases. back in 2020! This changes the editor console handling to be like on Unix systems (Linux and macOS).

Beta 52
article thumbnail

Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Editor: Don't switch to 2D/3D viewports when selecting nodes while in Script Editor ( GH-63344 ). Rendering: CPU lightmapper: Account for ambient light settings when baking lights ( GH-62260 ).

Render 52