Remove Baking Remove Mesh Remove Mobile Remove Platformer
article thumbnail

Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;). and backported to 3.5.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

We switched it back to disabled by default for all platforms. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.

Render 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;). and backported to 3.5.

Render 52
article thumbnail

Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

In this build, we also built it for 32-bit platforms (armv7 and x86) as there was some demand for it, so you'll find the APK is a bit heavier. This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. The previous beta 3 introduced a brand new Android editor port!

Beta 52
article thumbnail

Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. For more advanced use cases, you can use TextMesh to generate 3D meshes from font glyphs, so you can add WordArt to your scenes ;). The whole API is now a lot more flexible than it used to be.

Shaders 53
article thumbnail

Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ).

Render 52
article thumbnail

Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ).

Render 52