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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. Balancing quality and performance is done by controlling the game’s internal rendering resolution.

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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;). and backported to 3.5.

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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

We switched it back to disabled by default for all platforms. The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.

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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

This, together with dynamic or baked-in lighting and shadows, enables the creation of amazing photorealistic material that nevertheless operates in real time. The shapes used to create meshes inside the game engine are called polygons. Its blend of development- and artistic-focused tools allows for unrestricted creative expression.

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Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. And for more advanced use cases, there is now also TextMesh to generate 3D meshes from font glyphs, so you can add Word Art to your scenes ;). and backported to 3.5.

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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. For more advanced use cases, you can use TextMesh to generate 3D meshes from font glyphs, so you can add WordArt to your scenes ;). The whole API is now a lot more flexible than it used to be.

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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

In this build, we also built it for 32-bit platforms (armv7 and x86) as there was some demand for it, so you'll find the APK is a bit heavier. This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. The previous beta 3 introduced a brand new Android editor port!

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