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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. Balancing Levers The idea of “post-balance” from this article’s title doesn’t mean no balance.

Balance 52
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

For independent studios, creative marketing strategies like crowdfunding and early-access Beta releases play a crucial role. Regular software updates, including game-balancing patches and new downloadable content (DLC), keep the game fresh and engaging. Balancing creativity with project constraints is tricky.

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts.

Balance 52
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Garrisons 2.0

Grid Sage Games

For Beta 12 I decided to include it on the patron feature voting list, and… it won. This might help spot areas I wanted to adjust, or at least offer a clearer picture of the total challenges and rewards possible in a given map as of Beta 11. Sample Garrison content list from Beta 11. or large (hard to fit the work in?),

Beta 52
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The Scrap Engine

Grid Sage Games

I was really unsure any of this would work at all, since internally it’s quite complex and therefore hard to gauge what outcomes are possible and whether they’d really fit into Cogmind, which has a pretty strong focus on design balance. The first iteration simply averaged together the stats of all the input items.

Engine 52
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Teleportation Mechanics

Grid Sage Games

As a general concept teleportation technology exists in quite a few varieties throughout the world of Cogmind, though the player only has access to some of them. In fact I have two new concepts for teleportation tech, which is kinda funny because of how they evolved out of the same idea.