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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. The results since then have been great, but what comes next? Lots and lots of fun. They’re that crazy.

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Finding the right people for your studio by running effective tech interviews

PreMortem.Games

This scenario based question covers various different aspects of working on a live game, including investigating common infrastructure scaling concepts, communicating with other team members, and keeping calm and working under time pressure on a game that’s experiencing an outage. How would you approach this?"

Studios 104
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

For independent studios, creative marketing strategies like crowdfunding and early-access Beta releases play a crucial role. The proof of concept is crucial, helping decide if the game is feasible, its cost, team size, and timeline. Playtesters are vital in finding bugs, glitches, and potential issues.

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Teleportation Mechanics

Grid Sage Games

As a general concept teleportation technology exists in quite a few varieties throughout the world of Cogmind, though the player only has access to some of them. In fact I have two new concepts for teleportation tech, which is kinda funny because of how they evolved out of the same idea.

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Rebalancing Cogmind

Grid Sage Games

Beta 11 is finally tackling this project, and we’ve already seen it manifested across propulsion , weapon mechanics , storage units , fabrication and more, but the comprehensive item-by-item review has only come to pass as part of the conclusion to this dev cycle. .”

Balance 52
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Garrisons 2.0

Grid Sage Games

For Beta 12 I decided to include it on the patron feature voting list, and… it won. This might help spot areas I wanted to adjust, or at least offer a clearer picture of the total challenges and rewards possible in a given map as of Beta 11. Sample Garrison content list from Beta 11. or large (hard to fit the work in?),

Beta 52
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The Scrap Engine

Grid Sage Games

This reflects the concept that all such parts are interconnected with the Scrap Engine and other constructs. Having playtested this new mechanic for a while, I’ve found that it comes with many interesting new strategic considerations, a whole new play style which can be both fun and challenging in its own ways. Into Beta 12.

Engine 52