Remove Balance Remove Beta Remove Content Remove Terrain
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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts.

Balance 52
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Garrisons 2.0

Grid Sage Games

For Beta 12 I decided to include it on the patron feature voting list, and… it won. The amount of content variety offered by the original Garrison design was more suited to a lower visitation rate, not the “I’m going to play almost my entire run inside these things” which it had become for some people.

Beta 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. However, there are not many innovative areas in the core gameplay and UX. The grand scene).

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Teleportation Mechanics

Grid Sage Games

I’m going to go ahead and just make this a SPOILER discussion as far as game content goes, so that I can write freely about related mechanics, so maybe don’t read this one if you’re spoiler averse and not familiar with teleporting. The High-powered variety has a pretty significant range boost as well.