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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Categorical Approach. Alien Artifacts. Exiles Prototypes.

Balance 52
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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” The premise is thrilling: “You are building a virtual society inside of an ecosystem,” Krajewski explained. “This is what we’re building with Eco ,” Krajewski said.

Indy 105
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Item Variants and Randomization in Roguelikes

Grid Sage Games

Moria’s descendant Angband also included ego items ( over 100 properties), but expanded the concept of randomized items even further by adding the option to activate “Randomly Generated Artifacts,” abbreviated “randarts.” Low on treads or armor? Find a nearby Sentry. Need a Recalibrator?

Data 52
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Teleportation Mechanics

Grid Sage Games

As a general concept teleportation technology exists in quite a few varieties throughout the world of Cogmind, though the player only has access to some of them. In fact I have two new concepts for teleportation tech, which is kinda funny because of how they evolved out of the same idea.

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Garrisons 2.0

Grid Sage Games

I considered a lot of options here, going as far as thinking of building a new generator from scratch (one that would make encounters much easier to implement), but I liked the established and consistent core theme of existing Garrisons and didn’t want to mess with that. Rampant terrain destruction is awesome, by the way ;).

Beta 52
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On Backtracking in Roguelikes

Grid Sage Games

The interesting part is that you can see all these statues on the way in, foreshadowing potentially difficult bottlenecks on the way out (assuming you can’t directly confront and outright destroy all the living statues, a decent assumption for many builds).

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We Dwell in Possibility as queer gardening simulation

Radiator Blog

Naked simulated AI people ("peeps") arrive and flow across the terrain. In her excellent book Narrative As Virtual Reality , Marie-Laure Ryan outlines some common understandings of virtual: virtual as "digital": inspired by computer concepts like virtual memory. It's a zoomed out perspective, it's not immersive, it's a simulation.