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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The Dynamic NPC Dialog Demo highlighted Ada, an example for building an in-game non-player character (NPC) as a generative AI application, using Unreal Engine MetaHuman by Epic Games. Building and scaling MONOPOLY GO!, the #1 casual game launch of 2023 : Scopely’s Monopoly Go!

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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

Attendees can also check out Ada, a prototype in-game NPC powered by the MetaHuman Animator in Unreal Engine and Amazon Bedrock. AWS will be joined by game studios and technology partners for panel discussions on generative AI, cloud game development, and building game development backends. Be sure to RSVP here if you plan to attend.

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The Last Pile of Thoughts About Elden Ring, Promise

The Bottom Feeder

But a Lot of Pretty Things get Repeated While Elden Ring is enormous, a lot of that length comes from repeated content. Fortunately, when you get tired of a certain sort of content, you can skip it. Balancing One Game Is Hard. Either NPC characters, ghost monsters, or actual human players. Some glaring balance issues.

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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. During big long quest chains, there are periodic quest stages where you have to wait 1-2 in-game days before checking in with the NPC again. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. However, there are not many innovative areas in the core gameplay and UX. The grand scene).

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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. and I think this balance tuning is intentional. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving).

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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

Warcraft Rumble features an innovative progression meta, allowing players to build armies with leaders and troops and allows for almost unlimited gameplay which is interesting compared to other games in the genre such as Marvel Strike Force and Galaxy of Heroes etc. To get an entire Gold set you have to complete the Dungeons 21 times.

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