Remove Balance Remove Concepts Remove Entertainment Remove Puzzle
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2021 Predictions #1 Puzzle Games Becomes the Top Grossing Genre on Mobile

Deconstructor of Fun

Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado. Thankfully, your faithful crew at DoF are here to try and help you make sense of it, well, at least the very specific part of it related to puzzle games. Mat Baker has been making mobile games for 15 years. It made $5.1

Puzzle 52
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The top 22 mobile games of 2022

Game Analytics

That’s the core concept from Voodoo. We love the concept. Torchlight Infinite by XD Entertainment. Torchlight Inifinite is an ARPG (action roleplaying game), and the fourth title in the series made by XD Entertainment. Stranger Things: Puzzle Tales by Next Games. Which is a difficult balance to strike.

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Ways To Balance The Simplicity And Complexity In A Game

Big Games

Therefore, the balance between simplicity and complexity is what is expected by the users, any game that satisfies this aspect is bound to succeed. Is It Easy To Balance Simplicity And Complexity? Ways Of Balancing The Game There are different ways in which you can balance a game.

Balance 52
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Starting a New Studio? Dream Team is All You Need!

Deconstructor of Fun

What made me the happiest and most fulfilled throughout my career in games was the opportunity to create new and exciting game experiences, entertain millions of players and bring value to their lives through exploring new capabilities of technology and creativity. Do you have a concept in mind?” Will you make another puzzle game?”.

Studios 52
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What Web3 Games Should Learn from Designing Fun Game Markets

Deconstructor of Fun

A cold calculating trader would only care about the outcome, but human beings seem to love watching the outcome unfold - a puzzling topic for economists. Volatility by itself is entertaining. For example, a balance patch to Skyweavers that changes the power (and thus price) of different cards will shake up the market considerably.

Games 52
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Deathloop deconstruction / design thoughts

Radiator Blog

none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. and I think this balance tuning is intentional. Very streamlined, much faster, low stakes, and often just setting up the inevitable ensuing gunfight.

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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

In the second battle (see second and third screenshot above) they introduce about 5 new concepts to the game, all of which are kind of new for the genre, and the screen gets so chaotic and confusing that it’s hard to follow. Just in that third screenshot alone there are so many concepts which feel new and confusing. This is great!

Mobile 113