Remove Balance Remove Concepts Remove Playtesting Remove Writing
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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Making Balanced & Clear Rules. Playtest a Ton. Rules vs. Rulebooks.

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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

All this before there’s ever any playtesting done. It usually starts with a ‘think pad’, which is basically just a google doc where I write down anything to do with a specific game concept. And generally I maintained a pretty healthy work life balance for the most part of it. I realized I missed this aspect a lot.

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How to Get Started with Your First NFT Game Development

iXie gaming

Understand Blockchain and NFT Concepts in Gaming As initially stated, NFT games are based on the blockchain concept. Here are some fundamental activities involved in NFT game development: Creating the game concept. Design a clear game concept integrating NFTs and define gameplay mechanics. Develop smart contracts.

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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Voice actors breathe life into characters, and developers write thousands of lines of code. Regular software updates, including game-balancing patches and new downloadable content (DLC), keep the game fresh and engaging. The proof of concept is crucial, helping decide if the game is feasible, its cost, team size, and timeline.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

This recap post / viewing guide covers only the first half of the series (episodes 01-17) and I'll try to write-up the second half later. Then it cuts to concept artist Emily Johnstone anxiously trying to pitch design ideas to a group brainstorm meeting which she just happens to be the only woman in the room.

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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ll also be writing responses for Will. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014. Along with handling all the business, Ben has playtested and helped develop our designs. Will: I know for me personally, projects are a big concept.

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Categorical Approach. Alien Artifacts. Exiles Prototypes.

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