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v1.6 Released: New Pirate Mode, New Game Content and Better UI

Greenheart Games

You can click on them to read the message (or right-click to dismiss them). If you want to quickly browse the topic list now just click, drag, and flick it! We were made aware of a pretty sad bug where the ‘women in tech’ event in the game did not alter the gender balance of job applicants. Messages can stack.

Content 52
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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

I have actually wanted to write about this topic for a long time, but to clarify this topic, it’s not enough to just talk about it. Thanks to the Cocos Cyberpunk team, I can finally share this content. Main Content Some problems seem complicated, but as long as you see through the essence of things, they will be easy to solve.

Code 52
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How to Get Big on Twitter as a Board Game Dev

Brand Game Development

There are six things you need to do be ready to do right after you get on the site: Register Pick a handle Pick a display name Write your bio Set a profile photo Set a header photo. I won’t get into the details of where to go and what to click. Keep your bio to the point. The first is what I call Content Mix.

Dev 130
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. For me personally it spread me too thin across Art, SFX, Designs, Visual Scripting, Writing and Marketing Material.

Studios 104
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Pitching made easy with the Pitch Template by Rami Ismail

PreMortem.Games

This means the Template balances both interests – it features everything publishers need to know, and encourages devs to not make common mistakes. If you haven’t yet, read the articles on Budget Viability , Milestones , Anti-Bullet-Points , and A Good Pitch.

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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Developing a detailed, polished universe like this presumably took a lot of time and effort from the team, but it pays off in the end as they continuously push out more content over time for player engagement. There are also hidden easter eggs with interesting lines and detailed facial expressions if players click on or drag them around.

Baking 52