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New Solution Guidance for building scalable cross-platform game backends on AWS

AWS Games

Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. Developers also want to allow players to play with their friends across platforms, and move gameplay between those platforms to provide a seamless player experience.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. Learn how to set up Hardware Ray Tracing in Unreal Engine 5.

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EA’s Metalhead launches ‘Super Mega Baseball 4’ with cross-play for six platforms using Amazon GameLift

AWS Games

With Amazon Web Services (AWS) as its backend, the Metalhead team accelerate and optimized its development and deployment of “SMB 4,” ultimately launching the game simultaneously on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and Steam, with global support for cross-platform play.

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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The Dynamic NPC Dialog Demo highlighted Ada, an example for building an in-game non-player character (NPC) as a generative AI application, using Unreal Engine MetaHuman by Epic Games. The Titan Image Demo showcased advanced techniques that can be used to solve real-world image asset creation tasks using generative AI and Amazon Bedrock.

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Unraveling the Challenges of Building Successful Game Development Studios with Dino Patti & Tadej Gregorcic

Game Dev Unchained

However, he gradually realized the wisdom of utilizing pre-existing engines like Unity and Unreal. As the conversation progressed, the trio delved into the challenges of finding a balance between creativity and management, a common struggle for game developers and company founders alike.

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Istanbul Gaming Summit 2023

Deconstructor of Fun

Diversify revenue model Cilingir urged game-makers with games skewed heavily toward either ad or IAP-based monetisation to balance their revenue mix. He also said there are opportunities in going cross-platform and direct billing. Cross-platform is becoming more important too, he said.

Games 59
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

That makes them the closest thing in games to a rock supergroup: Maya Kylmamaa (Game Lead, Engineer) , was CEO of the now defunct Reforged Studios (a Helsinki studio focused on AAA strategy games). She previously was Technical Lead at League of Legends and a Software Engineer at several expansions of World of Warcraft , among others.

Studios 52