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New Solution Guidance for building scalable cross-platform game backends on AWS

AWS Games

Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. Developers also want to allow players to play with their friends across platforms, and move gameplay between those platforms to provide a seamless player experience.

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Bucking the Recession in Mobile Gaming

Deconstructor of Fun

We’ve also seen the launch of PC clients for cross-platform play as well as websites offering players to top up their purchases with better-valued deals. Genshin Impact from MiHoYo bucked the trend by launching cross-platform and in all key markets on day one. But typically they are also the most expensive.

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Are You Porting Games? Ensure You Take Care of These Top 5 Essentials Before Release.

iXie gaming

Create Collaboration Opportunities Porting games often requires you to collaborate with other platform owners, developers, and publishers, to mention a few. This collaboration can create new opportunities, like distribution partnerships, cross-platform game projects, and joint marketing agreements.

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EA’s Metalhead launches ‘Super Mega Baseball 4’ with cross-play for six platforms using Amazon GameLift

AWS Games

With Amazon Web Services (AWS) as its backend, the Metalhead team accelerate and optimized its development and deployment of “SMB 4,” ultimately launching the game simultaneously on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and Steam, with global support for cross-platform play.

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Istanbul Gaming Summit 2023

Deconstructor of Fun

Diversify revenue model Cilingir urged game-makers with games skewed heavily toward either ad or IAP-based monetisation to balance their revenue mix. He also said there are opportunities in going cross-platform and direct billing. Cross-platform is becoming more important too, he said.

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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

But please keep in mind that Hearthstone is cross-platform title making likely over 80% of its revenue on PC. Over the years, Supercell’s portfolio has become slightly more balanced, with other games than the Clashes bringing in a more significant portion of the revenue. Just as predicted last year, Strategy RPG grew in 2020.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi.

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