Remove Balance Remove Data Remove Fantasy Remove Fighting
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Game Balance and Fantasy Strike

Sirlin

Fantasy Strike is an interesting case study in game balance for an asymmetric game. I did the entire balancing process without any data at all, and now, after it’s all done, we have the data. In some games I’ve worked on, I’m one of the experts (Fantasy Strike, Street Fighter HD Remix, Puzzle Fighter HD Remix).

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Iteration over Innovation? Case: Makeover Match

Deconstructor of Fun

Achieving a balanced and regular occurrence of both near-finish and near-fail moments in the game is challenging due to the need for extensive level testing and careful balancing. They hook and monetize players through a well-designed and balanced level cadence.

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Fantasy Strike's Features

Sirlin

Fantasy Strike is available now on Nintendo Switch , PlayStation 4 , and Steam (Windows / Mac / Linux). I’m aware that this is a subjective claim, that people will be skeptical, and rightly so because so many other fighting have done a questionable job with “accessibility.” Innovation can come in many different flavors.

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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

It's important for the event design not to simply rely on a balance which becomes harder at the end of the event, but instead offer the player a more complex and difficult task based on pre-existing mechanics. For example, games like the Final Fantasy series, where you can still be completing the tutorial even 10 hours into the game.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Therefore, Cookie Run: Kingdom ’s similar but improved art style with a casual Build & Harvest and in-depth RPG gameplay makes it easier to win over adult players, which is supported by the user data. The Cookie Run universe has incorporated major archetypes from pop culture - D&D, fantasy literature, wild west, age of discovery, etc.

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Deathloop deconstruction / design thoughts

Radiator Blog

This fighting game health mechanic is too fussy and unreliable for a busy shooter. So to survive fights for the first half of the game, you have to trust the level designers to leave enough health consumables around, Doom / Quake style. and I think this balance tuning is intentional. Limited regen (e.g. It would feel terrible.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Only MMO like World of Warcraft and Final Fantasy 14 are still generally recognized by western gamers. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. When we talk about MMO, many may relegate this game category to “old-school” or “niche.” The rough cutscene).