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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. But going through 3 years of development by himself has made him realize that solo is not really for him. “I Why did you become a solo developer? “I Develop, test, develop, test.”

Dev 104
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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

He got the idea after playing Factorio for hundreds of hours, but in the six years of development that followed, Ben Ryding came up with a delightful twist on the genre. Pretty impressive for a largely solo-developed game. “At The primary obstacle is just getting people up to speed on the code base and development practices.

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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Boogaard’s passion for climbing led them to develop an elaborate climbing system that closely resembled the real-life experience. To strike a balance, the team aimed to automate as much of the body movements as possible while retaining the meaningful choices that players make while climbing.

Indy 104
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

But for you, if it’s too much work to develop further, then remove it. Playtesting is crucial at this point. And many of the regular tricks that devs use to save on rendering costs are lost when building VR games. “It If you’re not careful with how you develop your VR game, you can make your players physically sick.

Dev 91
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How to Make Board Game Rules

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. .”

Balance 130
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3 Signs It’s Time to Quit Working a Board Game Design Idea

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. Finding the balance is difficult, and I think many creatives lean too much into the former category. Now look, some parts of game design – like playtesting or accessibility testing – can be tedious. Need help on your board game?

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How to Work in a Team in the Board Game Industry

Brand Game Development

Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Join my community of over 2,000 game developers, artists, and passionate creators. Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014.