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How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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First look at SPELLSTORM!

Keith Burgun

In any case, this game started out in late 2021 as a sequel to Dragon Bridge, my first card game. Over the last 10-11 months, and over 100 different numbered versions of the game, the game has evolved into… really, its own thing, and that’s why the title no longer reflects its Dragon Bridge origins.

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Patreon October Updates

Sirlin

Codex is a new take on customizable card games. Though you might as well wait until next week because there will be a balance update within a week. Finally, we discuss what Geiger's moves will be in the Fantasy Strike fighting game. Here's a rundown of what I've been doing over on my Patreon lately.

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Is your baby ugly? We took ours out to find out.

Rindoku

Showing your game to strangers for the first time can be a little nerve wracking. What we learned about the game. The feedback about the game was better than we could have hoped. People liked the game but there was also useful feedback (and observation) of where we can improve. Color me excited! In no particular order: 1.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

Taught By Thirst is a new Mesoamerican themed single player Quake map that I made for Remix Jam , a 3 week community level design event where we all adapted multiplayer maps from other games for Quake. Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play.

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Rebalancing Cogmind

Grid Sage Games

Cogmind began its life as a 7DRL , and a portion of items designed back when the game was overall a very different environment didn’t evolve at the same pace. Beta 11 added six new artifacts though, with even cooler (but balanced :P) effects, so that makes up for it ;). That would be bad :P. Alien Artifacts.

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The Scrap Engine

Grid Sage Games

I was really unsure any of this would work at all, since internally it’s quite complex and therefore hard to gauge what outcomes are possible and whether they’d really fit into Cogmind, which has a pretty strong focus on design balance. The first iteration simply averaged together the stats of all the input items.

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