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The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. Predicting the outcomes of complicated gaming systems is one area where AI is having a significant effect.

AI 52
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Item Variants and Randomization in Roguelikes

Grid Sage Games

Overall Rogue doesn’t really have many different item characteristics to modify or games systems to interact with, which is a primary limiting factor in the extent of randomization a game can support. Other types of NPCs can modify or convert other types of items. Find a Mechanic who may be hanging around a Repair Station.

Data 52
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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Lost Ark outshines other MMO games because each element mentioned above is polished to the next level. Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Though, all of these foibles could be found in other games as well.

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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

It does a good job at solving the issues many of these games have, which is the One Deck Problem by forcing you to have multiple decks fully upgraded to finish the campaign. The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly.

Mobile 113
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Deconstructing Warcraft Rumble

Deconstructor of Fun

It does a good job at solving the issues many of these games have, which is the One Deck Problem by forcing you to have multiple decks fully upgraded in order to finish the campaign. The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly.

Mobile 52
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

You can place this game in a tradition of walkie-talkie games like Firewatch or Wheels of Aurelia. Here my walking mechanic borrows some sensibility from Death Stranding, where terrain can seriously slow down the player's speed, so a skilled player should micro-optimize their route a little and avoid water / hills / obstacles.

Pixel 52